Both Unity and Unreal purchases come as packaged content ready to use within those engines. Generally you need to import the entire package into your project before you can listen to the files or choose what you want to use. You can export the .wav files but it can be time consuming. Whereas at GamemaserAudio.com you get direct access to everything in .wav format. Which in many ways is much more flexable. Since you can listen to the files in any software, edit the .wav files if needed and import only the sounds you need into any game engine. Generally we always recommend that having the files in .wav format is a much better option.
16bit audio files are used by game engines and are the best format for game developers. 24bit audio files are mainly used by professional sound designers that want to further edit, layer and mix the audio files. We supply both versions of the files for Pro Sound Collection so no matter if you are a game developer or professional sound designer we have the best format for you.
As much as we would love to help with your projects. We currently don't have the time to take on most freelance work.
Frequently Asked Questions
All updates are sent out via email, so when purchasing please include your email address during checkout.
How are product updates handled?
What is the difference between purchasing on the Unity Asset Store, Unreal Engine Marketplace or at GamemasterAudio.com?
What is the difference between 16bit / 48k and 24bit / 96k audio files?